Fable 2-Boob Twitch/Glitch

Less of a glitch and more of a twitch. O_o For some odd reason, every time our female hero went to pour another pint in the bartending job/mini-game her left boob would move irregularly…I could understand a slight motion, but this thing has a mind of it’s own! Very noticeable at about 40 seconds.
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Comments
where can i gey that sword at
@PaintSheildClown not really, unless gravity inverted without me noticing, i dont think boobs go up then down then left then right. Dude you got a boob monster,
@PaintSheildClown its funny because only one moves.
heres a better question: why were you pouring beer with no shirt on?
ITS ALIVE…
AAARRRGHH!!! ><
ur really funny!!!! HAHAHAHAHAHAHAHA
jiggle jiggle lol
its cuz i did it
Well bro since its obvious that you havent seen a boob and gravity work their awesomeness together, whats happening is shes leaning one way and the boob an gravity do there magic
Messed up
holy crap boob muscles.
It’s obvious… You’ve put too many points into physique and now her enormous pecs are flexing every time she pulls the lever to pour a pint.
It’s trying to escape!!
ya comments like that turn me off too
you get them when you have a fair bit of magic skill there she has like all 5 stars on will “just geussing”
rofl….. this was funnier than the whole glich.
this made my day,er…. night i quess since its midnight
they are Will lines, they arent scars or tatoos
YOU RUINED MY MASTURBATION!!!!!
The real question is.. Do you have enough scars?
My guess is all those freakinly wierd tatoos that low all over. Its making her breast come alive.
i try
lol
its just a realistic game
I think, that’s a rig’s problem, the physique rig of the shoulder effect the upper partial of the chest by a little, so it’s give some unnecessary jiggle if the shoulder move around, my second guess is because the breast use dynamic effect, and because the shoulder move the dynamic calculate the jiggle it self, it just like some game when you see some female character jumping around and her breast would be automatically calculate jiggle, my third guess is the animator just did it on purpose
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